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Victorian Mutants & Masterminds 3e Game Log #1

Victorian Mutants & Masterminds 3e Game Log #1 My gaming group that also does the “Talislanta game”, some of the same folk just started to play a M&M 3e game (I find the 3e character creation stuff to be poorly laid out, but otherwise so far like the changes in the system from 3e) set in a Steampunk Victorian England setting. There are “auto-mechanicals” (robots), lots of airships, fairy magic/tech, dinosaurs, and lots of Imperialism, and tomb robbing. Right up my alley. My character is “Rosie Ramses” (AKA Rosamund Smythe Penfold... nobody calls her that), I’ve detailed her origins a bit earlier on this blog and will continue to drop in fun bits of her past during my the gamelogs. She’s a good fighter - ranged - Bolos, boomerang, but also has a T-Rex tooth dagger for in close brawling. She’s lucky more than she’s agile, or skilled, and she’s very much a fish out of water, in the civilized world of London, where the game is set, starting at least. She’s lived pretty much

Pathfinder Gamelog #2

Pathfinder Gamelog #2 In the last few games we have all but got to setting up the beginnings of a kingdom. As I detailed in the last log, we have a few obstacles to clear up, but are on our way.  The story picks up as the “Band of Boar Lords” tries to strategize about how to cross the river to the island, where we think that some Lizardfolk have a young human boy from our Hinterland Outpost/Fort/HQ. We need the photo op, as there’s some mouthy Bard in town sowing dissent upon us for some reason. It’s also a noble quest of the old school variety, rescue a kid from evil lizards? Gotta do it! Gloriana’s Travel Diary (entry # 45) So there we were with our brand new war horses, feeling pretty good about ourselves when we saw, hey of course they’re on an Island, and why would there be a bridge, or a ferry, or a kayak or something. Ughh I was thinking, I hate swimming, as the summoner asked me if i had access to a water walk spell. I fear I turned red as I said:  “W

Talislanta game Log #1

Hey there the few of you who are interested in the nerdiest of my many blogs... Here is a game log from yesterday's game, set in Talislanta. we have a big table at this game with 6 players and a Game master. A lot happens in these games. This particular day had a lot of blood lust from some characters. My own character is one with a sense of ethics that sometimes conflicts with the mercenary attitude of some of the rest of the group.  I've decided that to keep the game interesting for me, my character Thalia needs to at least in her journal (my game log) be critical of her fellows, and will be doing so in the game. This may get her killed, but I want to stay true to the design of the character, one who's lost much of the honour she had in her own society, and now outcast from there is trying to gain some of that honour back but is currently being stymied by her group of friends becoming far more cut throat and mercenary in their dealings. everything is tied to loot, an

Pathfinder game starting back up

Pathfinder Game-log 1 So, one of my ongoing RPGs is a Pathfinder campaign. (Kingmaker) There are only 2 of us as PCs in the game, so at times it’s a bit of a slog. 3 or 4 pCs for my money makes a much more robust game in terms of ideas, figuring things out. Our “strategies” such as they are, are often really lacking, not having that 3rd idea that either recalls plot points or takes you sideways in interesting ways. We tend to not be very stealthy.  Also I made what turned out to be a bad decision in dumping my Druid character which I wasn’t enjoying playing for some reason... for a Cleric as our tendency to rush into situations often need(ed) bigger, better healing. Of course as soon as I did that it became apparent that there were many things in this campaign (set in “The Stolen lands,” a big wilderness) that a Druid was kind of essential to the party. Ah well. So it goes. Currently our characters sit at 6th level, inching close to 7th.  My characters are a m

Rosie Ramses

Here's a bit of backstory for a character i'll be playing in my friend Michael's Victorian era Mutants and Masterminds 3E game. The setting is from a different source, there are dinosaurs, steam airships, lots of clockwork stuff. I think it's going to be a hoot. Having been a kid when her Dad was killed (I can’t recall what i said in the previous history), but I’m going with 16 at that time. It’s now 9 years later, she’s lived in various parts of Central, South America, from Mexico to Peru. Then she somehow ended up in Tasmania, and Australia. Haven’t worked out that part yet, but here’s a taste of what she’s like: She references her past with “That Time In,” a lot because she’s still really a teenager. She may have done a Timothy Leary amount of Psychedelic adventuring with shamans witch doctors, dream walkers, Feathered Serpents? Definitely a Psychedelic Dinosaur adventure in there somewhere.  I want her to be a bit naive about the real world,

Thalia, The Last.

For a game I've been playing in the Talislanta setting. It's The No Elves, Dwarves campaign setting/RPG game. (though there are lots of similar to those cliches. )  IT's a bit too D&D sometimes for me still, i've played a couple of characters, this being the current one, that I'm deciding while on my RPG hiatus, whether to keep playing her. Here is a bit of background I wrote up for her. She is a Danuvian: which is very much an "Amazon" analog... matriarchal society of warrior women, The men are the artisans, bureaucrats, homemakers, entertainers, etc. Thalia Thalia was a typical minor noble girl as a youth, she was a heroic warrior, and very decent Guard Tactician. She never took too many consorts but a great many foreign lovers, and eventually one main consort, a husband, however it’s termed, who was a famed poet/singer very modern, a bit edgy in his lyrics…. Thalia often very explicitly was his muse. The fame did not help their rel

More Johnny Vertigo

Johnny's non Golem power level 10 sheet. (the Spell names at the bottom are my favourite part. Johnny Vertigo Jr. (Power level 10 Mage) The mages in Johnny’s family all use the obvious magicks with their own personal twist. Johnny for example tends to use more of a jack of all trades  array, whereas his father was all about illusions mind control, and misdirection. The spells all come from the family member who created them. Each member creates their own signature spell, (and shares it with any family member who wants to use it) thus the naming conventions. (Think Carnivale) The Family is a sideshow Preacher Fake Faith healer group originally who have left that world behind (When Johnny was a boy of nine) and scattered to various corners of the world, all plying their magical trades wherever they may be. Johnny was sidetracked and ended up back at his point of Origin. The father was at one time leader of a church of thousands, on Fire Island, had there been radio

Mutants and Masterminds Characters

Almost as long as I've been back playing D&D, I've also been playing in a different friend's Mutants and Masterminds Campaigns. These are superhero RPG settings. I've played an eternally reborn Egyptian Prince called "The Scarab" (think Hawkman meets Blue Beetle) in a pretty straight up super hero(but zany as all hell) campaign, a Sorcerer trapped in a Golem's body (John Constantine trapped in a Golem body, basically) during an elder Gods inspired 20's prohibition era NYC setting. In the fall I'll be playing (as we upgrade to 3rd edition Mutants and Masterminds) a in a sort of Steampunk setting in the 1860's. My character is going to be a 19th century Indian Jones, but a lady, so like Lara Croft, but without so many guns, and normal sized boobs. She will have some small "powers" but this is to be more of an "ability & skill" game I think, than a big super power game. I won't be posting her Character and back

D'espondea's War Journal part 1

Excerpted from D’espondea's Journal: Today I changed my name, and well, my demeanor. The latter I fear may be more long term than the former. After what I saw this eve, I may well be despondent long past my death. I will someday be a sad ghost. I was taking my usual midnight trip to the kitchen for the last of the day's milk warmed up, and mayhap a cookie or two when I noticed an odd flickering light coming from my Uncle's room. I heard his voice speaking some language I had not ever heard. Curious I peeked in through the cat door, which have to be left open in our house, else the cats would claw your eyes out whilst you slept. They need free run. As I have mentioned in my old "Diary" (the ramblings of the "Innocent", sigh) My Brother Reg has always taken after our Uncle Vezkin the Wizard more than anyone else, despite Reg's size, he's always been a gentle and intelligent giant of a lad. Now that he is almost of age, his